It's likely the sprite was taken from one of many famicom games related to the franchise. Genral Hawk in game is unedited, the only thing different about him is the intermissions, that changes his sprite into Mamiya, a character who appeared in Hokuto no Ken.At the end of each level, the characters will face a boss. The player must get the character to the end of the level after finding spots to place bombs, whilst shooting down the enemies and avoid taking damage. Stamina works as a health bar the more stamina the character has, the more endurance they have against the enemies. Ryu is the leader at level 1, Chun Li at level 2, Guile in level 3, Zangief at level 4, Vega at level 5, and General Hawk at level 6.
Leader characters will alternate throughout the game: If a character dies in the main game, this party member selection screen appears, prompting the selection of another character you have chosen in your party. The leader character is the default character that will be played as during that level, although the other two selected party members can be chosen to play the level. Once in game, the party members can be switched between with a menu. The insanely high jump stat is caused by his jetpackīelow is a list of the characters' stats, which remain unaltered from the original characters that they replace:
Note: General Hawk is not playable until the final mission. The powerups are limited when compared with the original games, with the only collectable weapons being the laser and spread. Like the original G.I Joe, there are six playable characters, each with their own stats and abilities.Ī leader of the party will be chosen on each new level the leading character cannot be changed, but two other members can be selected. Contra Spirits, also known as Super Contra 3, is a pirated Famicom port of Contra III: The Alien Wars (Contra Spirits in Japan and Super Probotector: Alien Rebels in Europe) for the SNES, made by Ei-How Yang (and possibly others) in 1995. The dialogue has been altered to avoid matching the original game, Duke now being Ryu.Īfter the first scene has finished, the character selection screen will appear. When the game is started, a giant screen with a glitchy sprite of Mamiya's head in what appears to be a military base some parts of her hair will turn red and she does not animate properly she actually replaces General Hawk's sprite. The original character sprites have been replaced by sprites that look similar to characters from Street Fighter, even though the play style is similar to that of Contra’s. Contra FighterĬontra Fighter is an unlicensed ROM hack of the NES game, G.I Joe: A Real American Hero. What needs to be done: The layout and writing is of dubious quality. Even in its smallish form, the sprites are still colorful and mildly detailed, just like the original.This article is as bad as Makon Soft's games! Please fix it if you can! Game space isn't necessarily sacrificed, but the port opts to just shrink down the visuals rather than make sure of the provided real estate. I tested the game out on a Sony Ericsson 710a which offers a nice, bright screen - but Contra only took up a small portion of it. All of the classic weapons, enemies, and vehicles book return engagements for this mobile port, which is pleasing to see - especially for a fan of the original. Contra recreates both the side-scrolling missions, where you push through jungles and cityscapes, and pseudo-3D missions that go "into" the screen.
The disconnect isn't unsurpassable, but it's certainly tough and I suspect that more than few classic fans may close their phones in quiet frustrations after they blow a few perilous jumps or get ventilated by some alien turrets that never posed a problem in the past. The learning curve to Contra's mobile form is significant, as you fumble and bumble when getting into tough spots. Let's face it - the number pad or thumb pad are no substitute for the original NES pads or a good arcade joystick. But looks are only a fraction of the battle when resurrecting favorites from years gone by - developers have to faithfully recreate the game play mechanics that made vidders fall in love in the first place.Ĭontra's stumbling block? Controls. Konami's classic arcade blaster Contra - sporting a well-earned reputation for being one of the toughest games of the 8-bit generation - is now numbing thumbs all over again, thanks to a remarkable pixel-perfect mobile port that looks much better than the NES original.